Fire Emblem 8: The Sacred Stones





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He's no worse than the average soldier. Apparently, he was trying to sabotage Grado's war efforts, since there would be no more bloodshed if Grado won too quickly.


So that, when the time came, the two of you would learn the truth. The twins manage to escape and retrieve the last intact Sacred Stone from Rausten.


Fire Emblem 8: The Sacred Stones - Reception Reviewers have praised the level of attention that the game gives to the storyline and each individual unit, but have commented on the frustration that can be caused by some gameplay features inherent to the series, such as the fact that character death is permanent. Meanwhile, Generals , , and of Grado talk about the strange behavior of , the king of Grado.


Fire Emblem: The Sacred Stones is a Japanese tactical role-playing game for the Game Boy Advance developed by and published by. It was released on October 7, 2004 in Japan, and was later localized and released on May 23, 2005 in North America. It is the eighth game in the , the third and final game in the series to be released for the Game Boy Advance and the second game in the series to be released outside Japan. The game builds on the game mechanics used in the previous two Game Boy Advance Fire Emblem titles; and ; but takes place on a different continent. Set on the continent of , the plot focuses on royal twins Princess and Prince as they investigate why a longtime ally has chosen to invade their nation's borders and the sudden appearance of monsters all over Magvel. Though it received positive reviews, The Sacred Stones was criticized for making only superficial improvements over the previous game. Despite these comments, the game received an average rating of 85 percent on Game Rankings and has sold over 300,000 copies in Japan. The Sacred Stones was represented in , with music and stickers. Development Development of The Sacred Stones began at some point after. Most of the game's development was handled by external staff mostly from ; notably, became involved with Fire Emblem during this time. According to the Making of Fire Emblem book, it was because of Flagship's founder, Yoshiki Okamoto, that The Sacred Stones was released before Path of Radiance. The game was designed as a tribute to and thus shares many features from its predecessor, such as a traversable world map, dual Lords, split route, multiple promotion options, and optional battles outside of the main story. Reception Reviewers have praised the level of attention that the game gives to the storyline and each individual unit, but have commented on the frustration that can be caused by some gameplay features inherent to the series, such as the fact that character death is permanent. The game has also been criticized for not improving upon gameplay mechanics as much as expected from a sequel perhaps unaware that the series has in fact been going on for quite a while. As well as lack of innovation in gameplay, reviewers have also noted that the presentation has not changed much from Fire Emblem: The Blazing Blade. Overall, reviewers acknowledge that the game has the same solid gameplay and replay value that was present in , despite the lack of originality. Setting The Sacred Stones takes place on the continent of. It is the home of the twin lords and. Frelia is also home to pegasi which are trained for military purposes. Her son is , the myrmidon. Since the nation exists mostly out of desert, there seem to be a heavy focus on being a mercenary in order to earn your daily bread. His heir is his niece , the troubadour. It was founded by the saintly Latona, one of the Five Heroes. His son, the necromancer , is a good friend of Ephraim and Eirika, who are appalled and confused by Grado's sudden betrayal. Grado is the largest country of Magvel and its eponymous founder, Grado, was the leader of the who stood against the Demon King. It is the main antagonistic country in the game. It was established more recently than the other nations and is the only nation not founded by one of the. Story In the Year of the Stone 803, the , a long-standing ally of , launched a surprise attack on Renais, ordered by Emperor. Renais is unable to mount resistance against such a swift and forceful attack. Prince Ephraim of Renais is nowhere to be found as Grado sweeps through territory after territory. King Fado of Renais orders his trusted general, , to take his daughter Princess Eirika to safety in neighboring while he stays behind in order to discover the motives behind Grado's sudden attack. King of Frelia helps Eirika and suggests that she remain until Prince Ephraim returns, however she is determined to find him and goes to Grado. Aided by several of Hayden's retainers, Eirika travels towards Grado where her brother was last seen. Passing through Renais once again, they see first-hand the devastation caused by the war. Even more troubling is the appearance of foul undead creatures throughout the world. In the village of , Eirika encounters a former Grado cleric called. She tells Eirika of Emperor Vigarde's plan to destroy the that safeguard the land from evil. Meanwhile, Prince Ephraim has been causing havoc in Grado territory. As part of his guerrilla campaign to disrupt Grado's military efficiency, he decides to capture the strategic Fort. However, after a brilliant tactical victory, he is forced to flee by Grado's army. After recovering Eirika's bracelet from a mysterious man, Seth reveals its true importance; along with Ephraim's bracelet, they open the secret door to Renais's Sacred Stone. Eirika presses on to Fort Renvall, hot on Ephraim's trail. Inside, she finds , one of Ephraim's guards. He offers to lead her to Ephraim's prison cell. However, Orson has betrayed Renais for a chance to resurrect and traps Eirika inside the fort, forcing her to fight her way through. During the battle, Ephraim arrives and with their combined strength, they seize the fort. After their reunion, they return to Frelia to plan their next move. They wonder what happened to the peace-loving of Grado who would surely disapprove of his father's war. Eirika's Quest and Ephraim decide to enlist the help of the other nations in combating the global threat posed by Grado's aggressive campaign to destroy the Sacred Stones. To save time, they decide that Eirika will sail to warn of the war, Prince of Frelia will go to warn and Ephraim will attack Castle Grado directly. Frelians , , and. She has no choice but to take the overland route to Rausten, which goes through the Republic of Carcino, the only country in Magvel with no ties to a Sacred Stone. There, Eirika finds Prince Innes and his group under attack by soldiers under orders from Councilman , who has allied with Grado. After triumphing against the mercenary army, they discover Councilman , the man who Pablo was hunting and trying to assassinate with his mercenaries. Klimt tells her that Pablo was the one who decided to side with Grado, and that not all of Carcino was against Renais. United with Innes, they continue their march towards Jehanna. During a run-in with some monsters along the way, they are joined by a zealous monster-hunter called and her cheerful bodyguard. To avoid more conflict, they take a mountainous route through the secluded village of , led by a young mage called. In a mountain valley on their journey to Jehanna, they are confronted by , the Sunstone general of the Grado empire. Eirika convinces him to let her proceed. Not long after she leaves, confronts Glen and assassinates him. When the army reaches Caer Pelyn, they are again attacked by monsters. Ewan's mentor offers to guide them to Jehanna. At the midpoint from Caer Pelyn to Jehanna, the group passes through. Meanwhile, Valter has returned to the Grado capital and shown Glen's brother, , the corpse of the former general. Valter tells Cormag that Glen was killed by Eirika. Outraged, Cormag flies to Hamill canyon to get revenge. The two forces meet, but Eirika convinces Cormag of the truth and he joins her to gain revenge on Valter. When they finally arrive in Jehanna, they find the Palace under siege by Grado. After a long and tiring battle, Eirika discovers the Queen of Jehanna, mortally wounded by the axe of Grado's Tiger Eye General. Even worse, Jehanna's Sacred Stone has been destroyed. With her dying breath, Queen Ismaire calls to her son , a young myrmidon whom Eirika met in Serafew and the disguised prince. While these events took place, enemy soldiers had set fire to the palace. Barely escaping with their lives, Eirika finds herself trapped between the forces of two of Grado's generals: Caellach and Valter. In the middle of a desperate escape, Ephraim rushes to her aid with reinforcements. The joined quest begins. Ephraim's Quest After splitting up with his sister, Ephraim ventures to Grado. During this journey, he encounters many forces from Grado alongside mercenary groups attempting to capture him. First, in , Ephraim finds Tana, the princess of Frelia, and frees her from her kidnappers. Next, he recruits , the Obsidian General in Grado's army and Ephraim's former training master, who is dubious of the intentions of Emperor Vigarde. The group suspects that the occult powers of the Dark Stone are the cause of Emperor Vigarde's change in personality. During the same battle in which Duessel switches allegiances, Duessel encounters Cormag, a whose brother, Glen, has been murdered see Eirika's story. Duessel convinced him to join Ephraim. The experiments of with the Dark Stone, while tries to stop him. Ephraim takes a sea route to Grado, but is hindered by a ghost ship said to be sinking any ships it encounters. After he deals with the problem and arrives in Grado, he is attacked by Grado forces combined with monsters sent by the Blood Beryl,. Shortly after, in the Za'albul Marsh, Ephraim defeats General , receiving a stolen from his friend. Ephraim arrives in Grado Keep and defeats Emperor Vigarde, who, bizarrely, cannot speak. Following the battle with Ephraim, Vigarde's body crumbles to dust. Lyon appears to Ephraim, and tells Ephraim that they are now enemies and that it was he that started the war. Ephraim learns the secret of the Dark Stone also known as the Fire Emblem from Knoll, a researcher of ancient magic and assistant to Lyon before he discovered the Dark Stone. Ephraim then learns of his sister being ambushed by Caellach and Valter at. He rushes to meet her, still burdened by the knowledge that his former best friend was the cause of the war. He eventually reaches his destination and the two siblings are reunited. Joint Quest 15- Epilogue and with the Sacred Stone of. Ephraim meets up with Eirika in the desert, and they defeat Caellach and Valter. When Ephraim and Eirika reunite their forces, they find Renais in a state of chaos, under the tyrannical rule of the traitor Orson. After they defeat him, they find a hideous creature in Orson's chamber that resembles his wife Monica. Monica's mannerisms resemble those of Emperor Vigarde, and they destroy her and discover that it was created by the same dark sorcery as the Emperor. After securing their homeland, Ephraim and Eirika receive Renais' legendary weapons and , and their Sacred Stone. They decide to head to Rausten to secure the last remaining stone. As they continue, they are supposed to meet up with Frelian reinforcements, but all are killed by Grado remnants apart from their commander , who then joins Ephraim and Eirika's army. The twins meet Lyon, who has radically changed from the friend they once knew. He retreats into the mountains, and the twins give chase. This leads them into a trap filled with and that dot the mountains. However, the army is victorious over the sulphur fumes, demons, intense heat and molten magma, and one of the twins goes to confront Lyon. When following Ephraim's quest, Ephraim approaches Lyon, who freezes Ephraim, takes the Sacred Stone, and crushes it. Ephraim argues with him and asks what happened to him. Lyon reveals that the possessed form is a drama and that everything he had done had been under his own free will. Along Eirika's journey, Lyon's soul has been almost entirely consumed by the , with his body under the King's complete control. He convinces Eirika to give him the Stone by mimicking Lyon and saying that he needs the stone to drive out the Demon King, then crushes it. Lyon says that he will be in , and teleports away. The twins in the final battle with the resurrected. Eirika and Ephraim take time to rest at Rausten Court and to obtain Rausten's Sacred Stone, the only surviving one. Rausten Court is invaded by the last Grado General, Riev, who seeks revenge for his exile years before. After repelling the attack, the army give chase to Darkling Woods to stop Lyon from performing a ceremony which he has tricked the last remaining piece of the real Lyon into believing will stop a natural disaster from occurring in Grado in the future. However, the ceremony only leads to the full resurrection of the mastermind behind all of these events: Fomortiis, the Demon King. The army arrives in Darkling Woods and confronts the resurrected Formotiis. Although they seal his soul in the Sacred Stone, his body still attacks them. Eirika, Ephraim, and their army defeat him with the help of five countries' Sacred Twin weapons. Thus the war ends, and with his body destroyed, Formotiis is unable to be resurrected again. In the aftermath, the remaining Sacred Stone is sealed away and peace returns to Magvel, though the continent is left in disarray after the war, as many places were destroyed, and the landslide prophesized to destroy Grado does occur. However, the future looks bright, as Eirika and Ephraim set about restoring their nation while deciding to aid Grado, vowing to achieve Lyon's wishes that all may live in peace and joy. Gameplay Fire Emblem: The Sacred Stones introduces several new concepts and revives some old ones used in previous Fire Emblem games. The most notable change is the map system, which allows the player to have more control of how much experience the team gets and thus how they level-up. Despite this, it is similar to and in terms of actual gameplay. Combat Magvel's navigable map. The Sacred Stones retains the basic gameplay fundamentals seen in ; such mechanics like the weapon and magic triangles are identical to the previous game. The main battles in the story and the storyline associated with each battle are divided as chapters; the game has twenty-one chapters in the main story and only one side chapter—an optional battle during the main course of the game. There are also six chapters in each of Eirika's and Ephraim's routes, all of which are different in each route. There are twenty-eight chapters in total during the main course of the game. A notable difference that separates The Sacred Stones from the previous Game Boy Advance Fire Emblem titles is the use of a navigable world map, a mechanic first used in. Rather than limit the ability to train units and buy items to story battles, the ability to traverse the world map allows players more freedom in choosing how to play the game. It is possible to purchase weapons and items by visiting shops at points scattered across Magvel. Basic iron weapons and low-level tomes can also be purchased at an inflated cost from the armory in the before battle, and units can pull items from the supply caravan during battle when standing adjacent to the main character i. The Sacred Stones, like , features monsters, all of which appear only as enemies. They are divided into traditional monster types, like and. The monsters can be battled in some chapters in the main game, as well as in side-battles on the map. Units , one of the three type units in the game, upon reaching Level 10 can become a or a. Upon completion of both routes she can also promote into the class again. The Sacred Stones also introduces a branching class-change system. Like the previous Game Boy Advance titles, units must use specific items to change class. Unlike previous titles the player is now given a choice in what type of advanced class a character can become, for example, may become either or. The only units that do not get to choose between classes are the two Lords, Eirika and Ephraim, who each change into their own unique class. These include , and. Characters that are in a trainee class gain more experience than usual, and when they reach Level 10, they stop gaining experience and can class-change at the beginning of the next battle without the aid of an item. As with other classes, players can choose one of two basic classes to class-change into. After certain criteria are met, the trainee classes have a third class-change option, which is a slightly stronger version of the original trainee class. The skill system was first introduced in , and made a return in The Sacred Stones. In The Sacred Stones, some unit classes have a unique skill that gives it an advantage in battle. Unlike in , there is no capacity gauge, and the skills are not assigned by the player. The skills cannot be removed from the unit. Alternative modes fighting an Entombed. The Sacred Stones is the first Fire Emblem after to feature monsters. The Sacred Stones features a multiplayer Link structured identically to that found in the previous game. Enemies are slightly weaker compared to normal mode, with the lone exception of bosses on the main storyline, which follow normal mode values. All enemies are slightly stronger in this mode. Creature Campaign offers several prominent characters in the main storyline when the player completes certain achievements in the Tower of Valni or Lagdou Ruins. Supports There are thirty-three units in The Sacred Stones that can engage in support conversations. Support conversations can be attained in the optional skirmish battles and extra battles in the Creature Campaign. Two days after the announcement, Nintendo released all the 10 Game Boy Advance titles on December 16, 2011 in Japan, North America, and Europe. The total amount of blocks for the Nintendo 3DS system memory is 140 blocks. Nintendo eShop Description Original Release Date: May 2005 The kingdom of Renais lies in ruins, shattered by a sudden invasion from a former ally. Guide the royal heirs, Eirika and Ephraim, on their twin quest to rebuild Renais and discover the dark secret behind the war that has torn their homeland apart. Prepare and build your army! Will your cavalier become a paladin, or will he sacrifice speed for power and become a great knight? With multiple class-changes to choose from, how your characters level-up is up to you! Plan your strategy to take advantage of your strengths and exploit your enemy's weakness. Guide your soldiers carefully--if they fall in battle, they're gone forever! This is because the HP bar has not finished its animation when reducing it due to damage and the Wyvern Knight is quick to move after piercing its target, causing the glitch. During Floor 7 in , a graphical glitch may occur if the player attempted to solo the floor, in which the glitch happens after finishing the floor and upon proceeding to the next floor. The battle records shown underneath the stats has numbers that will over write the letter next to it should it it get to 1000 plus. The avoid stat during selection of weapons glitches out parts of its letters should the avoid stat be over 100. These are just minor glitches and one must not worry of crashing.


Fire Emblem: The Sacred Stones — Route Comparisons
Afterwards, Ephraim asks a soldier about the war. Of course, Seth did not betray his duty by running off with Eirika as he'd responsible, and he only marries her once peace returns to the country. Although they seal his soul in the Sacred Stone, his body still attacks them. There's a lot more to be said here, as the ability to describe clearly how types interact is by far socionics' biggest strength as a theory of personality -- but you could write a novel on it, and in fact others have. His older brother, Forde, is also a Cavalier, but he's under the direct service of Ephraim alongside Kyle and Orson. A turn-based strategy game as with the social of the series, The Sacred Stones is built on the same engine as andbut features a number of unique features which have only been seen before in and since in. When they enter the castle, Myrrh vows that she will start to fight as well. Eirika and Si prepare to fight him. In his supports with Eirika, he reveals that some of the dents in his armor are not collected in battle, but from falling asleep in his armor and rolling onto his weapons. It's probably best to start by saying that due to the way socionics caballeros are derived namely that fire emblem sacred stones mbti don't rely at all on dichotomies, where MBTI is mainly dichotomiesthe explanations I'm giving aren't going to make sense if you're looking at them through the MBTI lens. Lyon vows that he will soon kill Ephraim and teleports away. You should never have sincere this path.